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FAR CRY : New Dawn Review!! - Full Review N Discuss


Before Beginning our review of Farcry :New dawm,I liked the ending to Far Cry 5. There, I said it.It may be an unpopular opinion,but I appreciated that for once,we didn't save the day and walk off into the sunset.So I'm a little bummed that the very silly developments of Far Cry New Dawn walked back a lot of that bleak, dark finale.But the very familiar Far Cry gameplay formula is just as fun as ever in the post-apocalypse and I had a blast clearing outposts, hunting for treasure and absolutely brutalizing the highwaymen who have ceased control of what's left of Hope County, Montana.
                          Similar to what 2016's Far Cry Primal was to Far Cry 4, New Dawn is a standalone sequel to Far Cry 5 that redresses the same map. But Ubisoft could have done more to make it seem new. It's only been 17 years since the bombs dropped, and nature has already completely returned to Hope County, making it feel mostly the same. (truck explodes) That makes New Dawn feel like a budget version of Far Cry, which is probably why Ubisoft is charging 40 dollars for it instead of 60. But that sense of deja vu didn't keep me from enjoying it. Every so often I'd stumbled onto a  location that I remembered, and that familiarity is actually kind of cool. It's also fun to take a friend through in co-op, even if they missed Far Cry 5. You're given a lot of freedom to invest in your home base to upgrade anything from the available selection of weapons to health, and those decisions can meaningfully affect your play style through out the roughly eight hour campaign and it's many hours of surrounding activities. That customization extends to your nameless, speechless character in some kind of absurd ways. You can spend perk points on a bigger inventory, greater lung capacity or a double-jump. Yes, you control a human,in the not-too-distant future America,and one of your perks is jumping and then jumping again while you're in the air. Sure, why not?It may not be realistic, but at least it definitely makes getting around the rugged terrain of Hope County easier. We do get a much needed change of scenery in the new expedition missions, which shuttle you away from Hope County to exotic locals like Alcatraz,an amusement park and a crashed space station.

                             Your mission in each is to find and and steal a package, then make it back to your helicopter alive with every enemy in the area hot on your tail. Frantically running towards the extraction point makes for some genuinely tense moments. The Far Cry template demands a psycho-villain, but while New Dawn delivers a double dose of crazy in twins, Mickey and Lou, they don't hold a candle to the series' more memorable antagonists. Even though their character design is badass, they're pretty uninteresting, one dimensional villains. It makes me miss Joseph Seed's manipulative, religious fanaticism, and I didn't like what he's reduced to when he shows up in this unnecessary epilogue. Plus, the final boss fight is as out of place as the double-jump, without being fun enough to earn a pass.
                    Thankfully, New Dawn's moment to moment gameplay does not disappoint.There are a few things Far Cry fan solve more than clearing outposts,and New Dawn smartly doubles down on that.At any time, you can take a detour to scavenge an already cleared outpost for resources. Then the highwaymen will reclaim the post, this time with more advanced soldiers and more advanced rewards. I spent a lot of time delaying the story, because the outpost gameplay loot is so much more fun. Far Cry 5's useful guns for hire system returns with mostly new faces. These are class-based companions you meet through side missions that will fight alongside you, and you can pick one that suits your play style cosmetic variations of familiar pistols, shotguns and sniper rifles,there are a few delightful new weapons.Most notable is the saw launcher,a crossbow modded to fire saw blades that ricochet off surfaces.At it's highest level, you can one-shot almost anything that gets in your way, including the new shield-carrying enemy types.One of my other favorite things to do in Hope County is the treasure hunts, which are fun, environmental puzzles that take the place of the prepper stash puzzles of Far Cry Following the cleverly placed clues for valuable rewardsis absolutely worth it.
                  As someone who loves the Far Cry formulaand will take my fix wherever I can get it,Revisiting Far Cry 5's slightly reworked open-world map in New Dawn proves there's still quite a bit of joybto be found in clearing outposts, and generating as much chaos as possible,in single-player or co-op. I could have done without the silly story and disappointing final boss, but expeditions are a thrilling new mode, and the story missions are exciting more often than not. New Dawn is an enjoyable diversion while we wait for Far Cry's next big thing,So this our review of Far Cry 5.


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